Noticed that I have not published some creatures in the generator.
Here are few of the unpublished ones, some of them from AiG:
From Mythic Constantinople
For Monster Island
Noticed that I have not published some creatures in the generator.
Here are few of the unpublished ones, some of them from AiG:
From Mythic Constantinople
For Monster Island
Interview about roleplaying in Finland – one of the members of our gaming group interviewed (Lauri)… https://yle.fi/aihe/artikkeli/2017/12/02/dungeons-dragons-opetti-yhden-sukupolven-pelaamaan-roolipeleja-loytaako-uusi
I have been working for awhile with some side projects related to my campaign in Monster Island. As a result of those I also created a few Encounters that might be useful in Monster Island or possibly even other places play.
Monster Island is a wonderful place for hex crawl type activities and this is what the party has been doing the last few sessions using several new things I have been working on. Extended conflicts have been used from M-Space and they are actually rather wonderful way of setting heists, chases etc up. More on that later. I have been using Johnn Fourr’s Campaign Logger to build up a personal private campaign log. It is truly good way of tracking your campaign with minimal effort and the latest addition of random generators that you can either keep private or use what they provide or contribute as open source have been extremely useful. More on that also later.
In my campaign Monster Island is of course an alternate form of Loral – perhaps a touch more accessible than in the official lore but still plenty tough and modified to fit my Fonrit. Fonritans of course want to exploit the riches of the island. M’Simba M’Samba the Green Walker is around but not seen… Some wish to see him, others definitely do not. Beware what you wish for you might get it, and it might not be what you thought it was.
Governor’s Guard is a small of group of toughest mercenaries so far seen. White Death is a larger group of mercenaries brought in to keep law and order. Stingers is militia volunteers.
The following parties might be encountered
You will likely find more useful encounters with the Encounter Generator.
Inspired by discussion on the forums about oversized weapons I added the rule mentioned in Matt E:’s Old Bones adventure Secrets of the Blood Rock to my weapon charts for Mythras. The rule that was mentioned coming up during the editing of Blood Rock adventure handles the fact that some weapon fighting styles are unwieldy in narrow spaces. This mostly has come up in indoor / city scenarios and would come up more often in classic dungeon crawls.
The rule is in 2.5-3 meter wide corridor. Characters may walk two abreast in most places. Large swung weapons are at a disadvantage: Except for thrusting weapons like spears, each step of Reach above Medium penalizes Combat Style by one grade. Interpretation is that above Medium reach – you need wider than 3 meter per character to fight unhindered. All weapons that have only Impale special effect are thrusting weapons. Weapon that has more special effects mentioned than Impale – can use Impale as a special effect with no penalty – character is basically using the weapon as a thrusting weapon. If character wants to use for example Bleed – it requires to use the fighting style of slashing etc and that comes with penalty.
This is even more true if there is space less than 1.5 meter. Then each step of Reach above Short penalizes Combat Style by one grade.
For some this may be too crunchy for others an elegant addition to counter the illogicality of using great axes or mauls in narrow spaces with equal skill than shortswords and broadswords.
This has been incorporated into the weapon tables so you do not have to remember the rule – you just pick it up with your weapon and mark it to your character sheet.
and close combat situational modifiers
These rules are not in the Rules as Written but can be an elegant addition – consider them optional.
Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described.
Now there are summaries of all the cults associated with pantheon. The summaries are by topic. These are meant to be short hand for some key information about all pantheon’s cults in a single file to be easily distributed to your players if you so like.
These are stored in the pantheon directories together with Cult One Pagers.
Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.
Here is another batch of one pagers from the net. Brown book of Zzabur, Nick Effingham’s site and soltakks page have been the source with updates from other material. I modified them a bit and here they are
Here is the link to all the one pagers

Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.
I got the permission from soltakks to add a few of his versions of Gloranthan cults into this format. I modified them a bit and here they are
Here is the link to all the one pagers

Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described. Your game system may vary (Runequest versions or even Heroquest) but you might still find something useful in here even if you are not using the exact same version of game system – this is material I have created for my campaign over the years. It relies on multiple sources but might not be exactly canon even if I have tried to follow that as much as is useful for my campaign. Input is welcome.
There are two versions available – older (2017 edition) and the newer (2019 edition)
Gloranthan Cult One Pager contains the following parts (if I have been able to find out the information from a source or invented it in case of some)

The spells and skills part this is tuned for Adventures in Glorantha Preview on top of Mythras. If this does not suit your campaign system wise – disregard them or mod them to your heart’s content. For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha, Cults of Terror and Shadows in the Borderlands – at least.
Rest of the information is mostly if not all game system independent Glorantha information.
The links to sources of the spells is on the tools directory.
The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.
Cults available are grouped in the link underneath roughly by ‘pantheon’
All of the above will likely change during my campaign.
You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.
Gloranthan Cult One Pagers have now also pantheon specific summaries to be easily distributed to your players.
These are stored in the pantheon directories together with Cult One Pagers.
So we have the cults in rough pantheon format
Atyar, Bagog, Cacodemon, Devil’s Hand, Gark the Calm, Hungry Jack, Krarsht, Krjalk, Lemure, Mallia, Pocharngo, Primal Chaos, Ragnaglar, Seseine, Sidana, Taeterisus, Than, Thanatar, Thed, Tyram, Ulforg, Urain, Vakalta, Vivamort
Atyar, Cacodemon, Gark the Calm, Gloomshark, Ikadz, Krarsht, Lemure, Mallia, Ompalam, Primal Chaos, Seseine, Sidana, Than, Thanatar, Thed, Urain, Vivamort
Ancestor Worship, Annilla, Aranea, Argan Argar, Gorakiki, Himile, Kyger Litor, Mee Vorala, Moorgarki, Subere, Tokaz Varaz, Xentha, Xiola Umbar, Zong, Zorak Zoran
Hobimaron, Lumavoxoran, Saliligor
Aldrya, Babeester Gor, Flamal, Grain Goddesses, Mee Vorala, Voria, Yelmalio
Ancestor Worship, Basmol, Hungry Ghosts, Hakim & Mikyh, Telmor
Baraku, Blackfang, Bloody Tusk, Caladra & Aurelio, City God, Dorasta, Flintnail, Lamsabi, Selern, Sun Dragon and Um-Oradin
Black Sun, Dendara, Grain Goddesses, Hakim & Mikyh
Seven Mothers (Danfive Zaron, Irrippi Ontor, Jakaleel the Witch, Queen Deezola, She Who Waits. Tele Norri, Yanafal Tarsils), Annilla, Crimson Bat, Etyries, Lanbril
Dormal and Arkat
Burayha Xolagi (the Good Doctor), Calari the Hunter, El-Jazuli (the Earth Witch), Ennung, Ernamola, Evukindu, Garangordos the Wise, Hanjethulut (the Angry One), Ikadz, Jokotu the Liberator, Karkisso the Seer, Ompalam, Orjethulut
Ancestor Worship, Babeester Gor, Basmol, Bolongo, Lodril, Maran Gor, Nyanka, Pamalt, Rasout, Ty Kora Tek, Uleria
Ancestor Worship, Basmol, Dark Eater, Eiritha, Foundchild, Gagarth, Hungry Ghosts, Pavis, Storm Bull, Waha, Zola Fel
Annilla, Dormal, Magasta, Triolina, Tsankth, Wachaza
Ana Gor, Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Gagarth, Grain Goddesses, Heler, Humakt, Hykim & Mikyh, Issaries, Lanbril, Lokarnos, Maran Gor, Mastakos, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Valind, Vinga, Waha, Ygg of Threestep and Yinkin
Tsankth
Chalana Arroy, Dendara, Donandar, Grain Goddesses, Lanbriul, Lodril, Lokarnos, Shargash, Uleria, Yelm, Yelmalio and Yelorna
Henird, Hiia the Swordsman, Jardan and Yu-Kargzant
Glorantha has rich and diverse tradition of cults with enmities forged in times beyond Gods War and friendships made in Time. It is good to know who your cult’s traditional enemies are. If you do not follow the traditions of your cult’s relationships it will be that much more difficult to get ahead in the cult, not impossible but more difficult. Keep your friends close but your enemies closer.
The information here can make for tense moments in your party and in society in general. If your Blackfang assassin has managed to stay in good standing with your Zorak Zoran and Pavis fellow members it still might not be wise to let them know about your tight connections with Krarsht.
Cult Compendium has a great compatibility chart for finding out who your cult’s friends and enemies are. Currently it has 43 cults there. I have now combined that information for those cults into easily digestible form into the Gloranthan One Pagers.

More information about what the one pagers are is in here: Gloranthan Cult One Pagers.
You will of course want to follow both the cult’s social guidance of who the enemies and friends (above) are and your cult’s rune personality guidance to emulate your cult’s god.
This is the initial list used to source the cult associations (this is from the Cult Compendium)
Aldrya,Aranea,Argan Argar,Bagog,Blackfang,Cacodemon,Caladra&Aurelion,Chalana Arroy,Crimson Bat,Daka Fal,Donandar,Eiritha,Flintnail,Foundchild,Frog Woman,Nysalor,Geo,Gorakiki,Humakt,Issaries,Krarsht,Kyger Litor,Lanbril,Lhankor Mhy,Lodril,Mallia,Orlanth,Pavis,Primal Chaos,River Horse,Seven Mothers,Storm Bull,Sun Dragon,Thanatar,Thed,Vivamort,Waha,Xiola Umbar,Yelm,Yelmalio,Yelorna,Zola Fel,Zorak Zoran,
There are several versions of Gloranthan Holy Day calendars floating around. Soltakks has a nice one on his site among lots of other useful stuff and there exists a beautiful Theyalan rune calendar made by Nel – a Catalonian gamer with fluent Finnish – of all languages.
I wanted to have a complete calendar containing all the cults. It is A3 in size 🙂

This is a draft version with as many as I could find so far. There are a few cults that do not have holy days or have floating ones – those are not in here.
This list contains the cult by cult their holy and high holy days.
If you want to have the pantheon holy days in addition, please take a look at Nel’s calendar.
I added also the Holy Days and High Holy Days into the one pagers.

More infor about what the one pagers are is in here: Gloranthan Cult One Pagers.