Sailing to Fonrit to find stash of Gloranthan silver and gold coins…

There are now a few new generators available at tools.notesfrompavis.com. It also allows you to select up to 5 generated items at the time.

Port Today

Updated version that takes into account the improved Ship generator. Provides daily leavers, arrivers and stayers for a typical Fonritan Port for various seasons of the year. It uses an invented Fonritan distribution of the kind of ships. Seasonal activity has also been updated.

Ship from Fonrit area.

Ship generator creates a ship from Fonritan area. It provides name, kind, captain abilities and the abilities of the crew as ships and shield wall units. It also includes the reputation of the ship, its current seaworthiness, where it is sailing to and its cargo.

Here is an example:

Formidable Dragonewt, Enormous Maslo Penteconter catamaran

Captain Command: Green 40 Seamanship Veteran 71 Navigation Veteran 85 Oratory Green 46

Seasoned Crew of 111 as rowers

Unit type: Strong Volunteers in Their Prime – from the borderlands
Competency: Green 34 Morale: Steady 70
Unit Passions: Loyalty to Commander 42 Hate Enemy City 39
Unit Trait: Skirmish Formation Fighting: (Line Circle ) Shield wall: (Line Circle Tortoise)

11 officers

Green Crew of 27 as marines

Command Skill: Seasoned 61 Commander Perception: 1 Commander Oratory: 87
Unit type: Cowardly Elderly Troopers
Competency: Green 31 Morale: Erratic 42
Unit Passions: Loyalty to Commander 44 Hate Enemy nation 35
Unit Trait: Shield wall: (Line Phalanx Square Tortoise) Skirmish Formation Fighting: (Line Phalanx Wedge)

Hitpoints: 79 Seaworthiness: 80 Range: max 8 days. Capacity: 2 tons. MR: 25km/hour.

Beam: 25 meters. Draft: 1m Length: 30m: Freeboard::1m.

Sailing to Siwab El (on Kanem Dar) – a large city. This city’s ruler is a sorceress, unusual in the male-dominated politics of Afadjann. She is very strict morally, and forbids the ownership of members of the opposite sex. So far, she has managed to keep her city free, but the Jann’s demands grow ever more peremptory.

Reputation: Possible pirate

Shipshape

70% Textiles 30% Wine from Maslo

 

Glorantha coin generator.

Gloranthan coin stash generator creates a random stash of Gloranthan coins which are described in the terms derived from Guide to Glorantha. As the names are not defined for all the coins – I have added those which are in use in my campaign.

10 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of Astamanyx – Djann of Afadjann showing protruding chin
Back: Liberation of Afadjanni from Kareeshtu Enemies. Text in Afadjanni: 1 1593 Noose.

101 Afadjann Link: A round, silver coin weighing approximately 6 g
Front: Heroic Portrait of Jawdar Mansyur, King of Baruling showing ruddy cheeks
Back: Soldiers on a boat loaded with valuables Text in Baruling: 1 1604 Noose.

298 Troll Bolg: This crude lump of lead is marked by a troll’s incisors and tusks biting through the lead. It weighs about 31 g
Front: The bolg has two holes from where the troll bit down on it.
Back: Reverse of the front

6 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Idealized portrait of Drelon, King of Kormarkan showing protruding chin
Back: Umathelan Soldiers on a ship with elves. Text in Vralan: 1 1611

7 Umathelan Guilder: A round, silver coin weighing approximately 6 g
Front: Realistic portrait of The Patriarch of Nikosdros – Agimori showing wrestler’s ears ears
Back: Umathelan ship with wealthy merchants. Text in Vralan: 1 1627

108 Maslo Macuta: A square, pierced silver coin weighing approximately 6 g
Front Serious portrait of Hoom Jhis – Dynast of Flanch The Aging Agimori Dynast wears a feathered skirt, a vest of scales, gold earrings, necklace, and armbands and carries a magical staff of authority capped by a translucent crystal.
Back: Vadeli Fleet Destroyed at Oenriko Rocks. Text in Maslo: 1 1607

Person generators for Maslo Agimori and Vadeli

There are person generators available for Maslo Agimori and Vadeli in addition to previosly existing Oralnthi and Fonritan generators.

Names for Orlanti and Savages

Creates names for Orlanthi and Savages. Savages are based on Monster Island. Orlanthi to various name lists.

Rumors at Fonrit

Rumors at Fonrit generates rumours according to Guide to Glorantha for Fonritan area.

Tropical diseases and Poisons for Mythras

Random disease and poison generators – generators create from material that is based on Mythras and Monster Island.

Place and region name generators

Place and region name generators from Perilous Wilds for those places that do not yet have a name and need one adapted to Fonrit

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

Earlier updates on the tooling are here and for the Bad night at the port in Fonrit

 

 

 

It was a very bad night in the port at Fonrit…

 

..the trouble is you hardly remember any of it.

“What if one of the characters is waking up with  a headache. He is with dead fully clothed body of Asta daughter of Toril, a Westerner female or Wahhab ibn Shakir, a Vadeli male. Victim has small bite marks in the neck. Waker has flesh wounds in arms.

He is at roof level garden in merchant’s quarters. Door is locked from inside.

Last thing he remembers is going into a ceremony of a brotherhood: ‘The High Road – Negotiate with Natives, establish the trade and send priests to teach Civilized Behaviour’. There is threatening voice on the door . It is cleaner?”

Johnn Fourr created had a wonderful idea for creating plot seeds in his article at “Roleplaying Tips” I created couple of generators for a Fonritan Port Town in the spirit of those.

First one is the “City Bad Night Encounter Seed Generator” in the style of Dashiell Hammett, the movie Hangover and many pulp detective stories but in the fantasy world.

The second one is Town Rumor Generator – again for a Fonritan port town. The latter one is built on top of Town Rumor Generator that is available for Campaign Logger Generator users. Johnn and Jochen from the Campaign Logger team kindly have given permission to use it as a basis.

“A descendent of the Shah of Kalabar, The City of Sorcery has been hiding in town as Olende son of Bodolf, a Westerner conspirator for many years.”

There is also a generator for what happens in the “Port Today”. It is for a Fonritan port and takes into account the weather for Glorantha seasons from Guide to Glorantha, cargo from trade in the same book, maritime nations from the Men at Sea and ship data that has already been published on this site and is based on all the Gloranthan publications I could find. Ship condition and ship rules have been updated to conform with “Ships and Shieldwalls” rules and the ship reputation and naming is coming from “Raging Swan Press” publications with their permission.

There are also few person generators creating person cameos for Orlanthi from Umathela and Fonritan people. Each will give a short description , portrayal and hook adjusted from 3 Line NPC generator from Campaign logger folks and taking into account the professions that might come with those civilizations. Profession names and their attachment to civilisation type (barbarian, civilised, nomad) come mostly from Mythras Core Rules.  The skin color and clothing come inspired from the Guide to Glorantha and greetings come from the various Gloranthan sources for example from “Gloranthan Voices”.

Here is one Orlanthi male

“Aricin son of Utgard

Greeting: I am from the city of Barugaza in Umathela.

Description: I am a sassy habberdasher. I sniff incessantly as if having a running nose.
Portrayal: People’s problems in civilized society seem trivial to me. And I think the game of kings and powers is not for the faint hearted – and you are not faint hearted. No one else is going to have to endure the hardships I’ve been through.
Hook: Right now, I want to be with my family but I am just as judgmental and prejudiced as everyone else – perhaps more so.

My skin is acned. My beard is horseshoe moustache

Skin color: Olive skin. Bald. Eyes: Grey I am conscious of my horseshoe moustache beard
Clothes: Kilt made of wool. It is colored subdued cold green. Long wool tunic dyed subdued smoky ecru. Tunic is decorated with intricate stitching. Over this a quilted wool jerkin and a wool cloak dyed subdued cold crimson
High conical hat with ram’s horns sewn in .
Additional Details: a small peridot jewelry – fibulae
Armrings on left arm
Disorder and Illusion Runes tattoo on Left Hand,Mastery, Movement and Air Runes tattoo on Face”

These are available from my new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

 

 

 

 

Major announcement – new kind of tools for GM’s from Notes From Pavis

I have been working for over a year on my own campaign tools for the campaign I play in Loral at Glorantha using Mythras. I got involved in Campaign Logger from Johnn Fourr and friends and have been building generators of all kinds for my campaign using the Campaign Logger generator tool. Most of the generators are not game system specific at all. They concentrate on Fonrit and Pamaltela but can be useful elsewhere.

I have been thinking what is the right way to expose these to those who would possibly benefit from them.

Geek Mode On

All of them are dynamic generators so require a working backend server. I decided over the weekend to try out Google Cloud App Engine and programmed a bit of Python and HTML5 with Bootstrap 4 to make this happen. Campaign Logger is the awesome engine that makes the generation happen and it is used via REST API.  I will use this cloud publication engine as long as it is affordable (=free) and after that will think of something else if need be.

Geek Mode Off

The new sub site will grow in content over time hopefully as well as Mythras Encounter Generator does. Encounter Generator will continue to produce the game system specific enemies and encounters for you. The new sub site is named Notes From Pavis Tools and is accessed via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.

The first content that I put up there are three generators.

Fonritan Background Generator

Fonritan Background generator generates  Gloranthan background for player characters. Timeline is gathered from Guide to Glorantha – both the official dates and local events. Cities from all over Fonrit are on the city list.  Actions what characters relatives did come from long list of personal actions. This follows the approach taken in the Gloranthan Timelines here at Notes From Pavis.

Tribal Taboos Broken

Taboos broken uses the taboos from Monster Island (one of my favourite ever supplements). Primitive tribes may have taboos and when taboos are broken they demand recompense.

Tribal Unit

Tribal Unit generator generates small combat units for primitive tribes. They give unit’s or secret society’s name, some color in the type of the unit and the unit’s commander. This is also inspired by Monster Island – place and tribe names come from there.  It also gives the attributes necessary to use the units in Ships and Shieldwalls rule set so players can participate as commanders (or participants) in battles.

More generators will come later now that I have found a way to technically publish them.

I am using all of these generators from within the Campaign Logger and that is seriously useful combination – at least for certain kind of GM’s.

Please check out the new tooling via tools.notesfrompavis.com . If the link does not work – type tools.notesfrompavis.com to your browser’s search bar.  and give feedback.

 

 

Healing Charts Refined for Mythras

The Healing and Wounds chart has been revamped. The new version has the Healing & Medicine spirits and Cure Malady Runespell effects added. The spirit rules contain interpretation from the design mechanism forums how one should heal poison with the spirits.

Also the rules page references to Mythras 3rd printing were added.

There was also some tuning for readability.

The new version of the chart is here.

2018-12-02_23-20-34

It is also available in the Mythras chart pages. 

Crunch Mode in Mythras – Combat Effects of Weapon / Shield Sizes and Reach

Here are some crunchy bits from Mythras. The optional rules for weapon range effects on combat can produce additional tactical choices. To help the tacticians among you to do some optimizing without doing mathematics here are some tables for you

I combined experimentally all the weapon size and reach information to provide easy look up tables for what weapons are effective for closing to short distance or opening to longer distance. The tables should contain all the weapons in Mythras, Monster Island, AiG and the Eastern Weapons charts.

So for example from the “Shorter Weapons Reach” table you can see that if attacker closes in with one handed mace to inside the effective reach of long spear – the long spear user cannot parry and its size is considered to be small (drops two sizes) so the long spear in defense will only stop half the damage.

2018-12-01_21-25-23

In addition when the long spear user tries to attack it will give max 1d3+1 damage and its size is reduced by 2 – so even a small weapon will stop all the damage and mace is medium in size. Normally mace could only stop half the damage from long spear.

But if the attacker can keep the attacker at its long range (“Longer Weapon Reach“)  – mace can only attack the spear itself while long spear user could use the long spear normally.2018-12-01_21-24-36

This can be quite interesting when attacker closes in to unarmed combat.

I also created a “parry and passive blocking to stop Damage” table to show how various defenders’ weapons are effective in blocking the attackers weapon – either in a parry or in passive blocking.2018-12-01_21-25-45

These are included also in the Mythras Charts page

Encyclopedia of Mythras Combat Style Traits

The directory based combat style cards have been replaced by Combat Style Card Encyclopaedia

Here is a list of many combat style traits that I have adopted or will adopt into my campaign. Currently the list is above 60 traits.

It contains the combat style traits from the following official publications:

  • Mythras Core,  Mythic Rome, AiG, Mythic Constantinople, Monster Island.

In addition to these official ones it contains few from RangerDan’s campaign and Raleel’s Martial Arts Combat style traits.

The unarmed set alone is quite an expansion to the ones in Mythras Core. The way I am planning to bring the unarmed ones on is to create schools that have some of these available – like the ones that come from Mythic Constantinople. Raleel’s set already has several that quite nicely will form a school as they depend on each other.

You will be able to vary your combat styles quite nicely by choosing a small set of “cultural” or brotherhood weapons (1-3) and adding one, maybe two combat style traits on it.

The list is available here

..and it is of course also updated in the Mythras Charts and Tables page

Updated Charts for Mythras – Spirit Combat as new chart

Here are some updated charts for Mythras.

New charts:

Updated charts

Updates include

  • Mythras 3rd Printing changes incorporated (for example Drop Foe, Spoil Spell). Page number references corrected to point to correct places in the Mythras
  • Clarifications on Prepare Counter, Grip/grappling and Impale.
  • Some readability issues fixed. The default font has been changed to Baskerville and some charts have Sava Pro
  • On the situational modifiers more used modifiers stand out a bit more clearly
  • The trademark texts fixed

The rest of the Mythras Charts are here

 

Classic Fantasy Monsters for Mythras With Some Blood Tide Welling In

Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.

There are also some encounters adapted from the evocative Blood Tide supplement for pirate campaigns.

For the fun of it here is an undead variety of the crocodile of the Pamaltelan continent.

You will likely find more useful encounters with the Encounter Generator. There are users guides to finding encounters and creating encounters and monsters

What Did I, My Parents and Grandparents And Siblings Do Before Hero Wars started

I created a way to generate pregen characters  earlier on for the Encounter Generator. I wanted to tie the pregenerated characters into the history of Glorantha. So in those I also included information about the family history for four generations – from the current time to Great Grand Parents days. Family history was connected to Gloranthan Timelines around Dragon Pass area roughly. Gloranthan timeline events come from Guide to Glorantha, Wyrms Footnotes and other sources. In that first version there was only one deed per each timeline event like in the below examples.

  • In 1563 at Elder Wilds GrandFather was caravan guard when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
  • In 1589 at Lunar Empire Father saw when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban

Here is a small table expanding those deeds that your blood relatives might have done. Deeds vary from small to large – from benign to evil – from mundane to heroic. This will be eventually incorporated to the pregen in some form . These can be used for the back story of character in character generation – this is system independent – so will work whatever version of Runequest or Mythras or even Heroquest you are running.

So for example you might pick an entry from the list and say that

  • In 1589 at Lunar Empire Father fought a famous duel when Jar-Eel goes to Fronela expedition and overcomes the Syndic’s Ban
  • In 1563 at Elder Wilds GrandFather refused to talk about the time when Last Vizkinni king Partobas the Bold raises the wrath of Lunar Provincial Commander
abandoned faith of the ancestors
ambushed the enemy
attacked enemy encampment
became a hero
became a runelord
became enemies with powerful clan
became friends with a powerful clan
befriended locals
betrayed his/her master
burned a temple
burned a village
was busy fighting chaos
captured
dabbled with dark forces
dabbled with sorcery
devoted oneself to the cult
died in the action
died fighting chaos
disappeared for a long time
embezzling company's money
embraced the enemy faith 
encountered chaos
was enslaved
escaped the bloodbath
escaped the caravan
fled for his life
fought 
fought a famous duel
fought for freedom
fought hard
found the family treasure
rose high in the cult
was banished from the cult
was famous for his/her herd
was famous for his/her prize bull
became a member of the ring/council/inner circle/general staff
fraternized with enemy
got ambushed
got an epithet
got craving to go to sea
got famous
got famous as a chaos killer
got involved with a vendetta
got married
got rich selling beer
had to flee the home region
was claimed to have child/ren outside the clan
was imprisoned
gained 50 herd animals in a raid
fell in love with wandering minstrel and left the family
had dealings with dwarves
had dealings with elves
acquired a Grazelander Goldeneye horse
went berserk and saved the day
was carried on his/her shield from the battlefield
joined
joined the outlaws
joined a Heroband
killed 7 enemies
killed enemy priest and his entourage
laughed at the grave of the enemy
lost a fortune
lost ones’ mind seeing the carnage
made a fortune
made a powerful enemy
made friends with trolls
married from outside the clan
met lifemate
never came back
offended the authorities
participated
participated in the atrocities
rebelled
refused to talk about the time
retired from active life
retired from the world
embraced the Lunar way
fought the chaos in Snakepipe Hollow
never returned from Snakepipe Hollow
succeeded in a Heroquest
failed in a Heroquest
came back changed 
came back as a broken person
never left the village after coming back
was hounded by a spirit the rest of her/his days
seeked forgetfulness from alcohol/narcotic substances the rest of his/her days
spent rest of his/her days seeking penance from the deeds done 
saw
saw the events of
saw the light and converted
saw the refugees suffering
served the dark forces
served the enemy
smuggled contraband
stole a treasure
travelled to distant land
was a body guard to a ruler
was a caravan guard
was a guard on a merchant ship
was a spirit talker
was a spy
was a Trickster
was absent from duty
was an unwitting pawn of chaos
was around
was asked odd questions by a stranger and was said to become illuminated
was barely surviving
was branded as a coward
was branded as a traitor
was captured
was caravan guard 
was defending the village
was drafted to the expedition
was drunk the whole time
was embezzling his/her master's money during
was falsely accused of a crime or unworthy deed
was famed thruout the region as the master of his/her skill
was famous for depravities
was fighting as a mercenary
was fighting for our lives 
was fighting for the freedom
was for many years consort in a ruling family
was hardened criminal
was hiding from the authorities
was in the camp
was in the city 
was in the city and got rich 
was in the counter raid 
was in the courtyard
was in the field
was in the relief expedition
was in the service of sorceror from the west
was in the service of the sorcerors beyond the sea
was lost at sea
was one of the first to see
was outlawed
was part of
was part of the army. 
was part of the caravan
was part of the work crew
was promoted
was rightly accused of a crime or unworthy deed but escaped the retribution
was spoofed by a Trickster
was suffering in
was taking advantage of the situation
was the lone survivor
was the party animal of the generation
went along


Now all of the above are available when generating for example a priest in Sartar.

http://skoll.xyz/mythras_eg/party/782/

Here an example generated…

Our History in Dragon Pass – My GreatGrandPa: In 1539 at Dragon Pass GreatGrandMother died in the action when Dragonewts Dream. Phantom dragonewts appear throughout Dragon Pass and surrounding lands carrying out mysterious rituals and other tasks.

Our History in Dragon Pass – My Grand Parents: In 1580 at Lunar Empire GrandFather lost ones’ mind seeing the carnage when Lunar Empire made trade treaty with Ralzakark

Our History in Dragon Pass – My Parents: In 1609 at Dragon Pass Mother embraced the enemy faith when Boar Hunt: Persistent raiding by tusk riders rallied their foes and many lands sent their best hunters and warriors to hunt down the raiders. Success was – as usual – questionable

Our History in Dragon Pass – My Time: In 1619 at Holy Country member of my family (me or my sibling or my cousin) was famous for depravities when Ditali raided Esrolia

On the following round need to look at some of the syntax – there seem to be some missing words here and there.