RQ Encounter – Cult Update May 3

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen. There are now 300+ cult levels defined across more than 100 cults, sorcery orders, spirit societies and brotherhoods with templates for initiates, acolytes and devotees. List of the cults available Following cults have been added lately and appropriate enemies and parties enhanced with these: From Initiate to Rune Lord/devotee Humans

  • Baraku
  • Bolongo
  • Basmol
  • Donandar
  • Evukindu
  • Grain Goddess
  • Lamsabi
  • Lumavoxoran
  • Path of Immanent Mastery
  • Rasout
  • Triolina
  • Tsankth

Chaos

  • Thanatar
  • Than
  • Atyar
  • Gloomshark

appropriate parties have been updated and a few new ones created All of the above have also the skills based on Glorantha Cult One Pagers A few more cults will be added in the coming days. Easy way to find these enemies is to filter by cult name on either the party or enemy page.

Updated cults main page exists here ! Updated cult descriptions, more cults. 

RQ Encounter – Cult Update for May 1

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen.

There are now 300+ cult levels defined across more than 100 cults, sorcery orders, spirit societies and brotherhoods with templates for initiates, acolytes and devotees.

Following cults have been added lately and appropriate enemies and parties enhanced with these:

From Initiate to Rune Lord/devotee

Trolls

  • Annilla
  • Subere
  • Xentha
  • Xiola Umbar

Humans

  • Irrippi Ontor
  • Jakaleel the Witch
  • She Who Waits
  • Queen Deezola
  • Teelo Norri
  • Aldrya Woodlord
  • Aldrya Shaman
  • Aldrya Gardener
  • Asrelia
  • Chalana Arroy
  • Crimson Bat
  • Dark Eater (Morocanths)
  • Ernalda
  • Eurmal
  • Hungry Ghosts (Cannibal Cult)
  • Lamsabi
  • Lodril
  • Mee Vorala
  • Odayla
  • Orjethulut
  • Hanjethulut
  • Pamalt
  • Pavis
  • Telmor
  • Ty Kora Tek
  • Uleria
  • Um-Oradin
  • Vinga
  • Yelm
  • Yinkin

Chaos

  • Krjalk
  • Pocharngo
  • Ragnaglar
  • Urain

appropriate parties have been updated and a few new ones created

All of the above have also the skills based on Glorantha Cult One Pagers

A few more cults will be added in the coming days.

Easy way to find these enemies is to filter by cult name on either the party or enemy page.

New parties have been created as well – for example

  • Cannibal Party
  • Chaos Krjalki Party
  • Earth Lodril Party
  • Earth Priestess Party – Ernalda
  • Lunar 7 Mothers Mission
  • Lunar Knowledge Party
  • Odayla Hunter Party
  • Urain Foul wind Party
  • Yelm Sun Party
  • Yinkin Hunter Party

RQ Encounters – Prax meets Cult One-pagers

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen.  Cult is a holder for spells, miracles, sorcery spells and mystic abilities. You can attach multiple cults to a template and all of their abilities will be added to the template at the time of generation. You can have additional spells and abilities on your template to enrich the basic cult.

This will make it easy to create a cult member for your template, just pick a cult/s you like and their levels (initiate, acolyte or priest etc) for your template. You can of course create your own cults as well – either from existing ones or from scratch.  As a convention it is useful to mention the name of the order or cult first, then the rank in the cult.

There now exists many cults and spirit societies especially for Prax and sorcery orders for Monster Island. More will come later.

Following cults have been created and appropriate enemies and parties enhanced with these:

Spirit worshipper to high shaman for bison, impala and rhino tribes. 

  • Storm Bull
  • Eiritha
  • Waha

From Initiate to Rune Lord/devotee

Trolls

  • Kyger Litor
  • Zorak Zoran

Humans

  • Orlanth
  • Lhankor Mhy
  • Humakt
  • Yelmalio
  • Issaries
  • Yanafal Tarsils

Broos

  • Mallia
  • Thed

appropriate parties have been updated and a few new ones created

All of the above have also the skills based on Glorantha Cult One Pagers

All sorcerers from Monster island and spirit societies for Kangi and Mandahi as well…

More cults will be added in the coming days.

Easy way to find these enemies is to filter by Prax on either the party or enemy page.

Updated cults main page exists here ! Updated cult descriptions, more cults. 

RQ6 Encounter Generator – April News (aka Fonrit special)

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has gone south – to Fonrit.

There are now multiple parties for Afadjann in Fonrit.

Following enemies can now be generated – initiates, acolytes and devotees for

  • Calari the Hunter – Junping Leopard Man
  • Ompalam the All knowing
  • Orjethulut – The Silent One
  • Garangordos the Wise
  • Evukindu the Warrior
  • Burayha Xolani – the Chirurgeon of Afadjann
  • Um-Oradin the Corsair God
  • Karkisso the Seer
  • and a gaggle of Afadjann Black Baboons for supporting cast

Fonritan parties have been enhanced with the presence of the above where required

New parties have been created

  • Afadjann Chirurgeon Party
  • Afadjann Doctors Without Limits
  • Afadjann Leopard Men on the Move
  • Afadjann Leopard Men on Silent Mission
  • Afadjann Ompalam Priests
  • Afadjann Patrol
  • Afadjann Police Hunter Patrol, Serious Business
  • Afadjann Slave Hunter Patrol

…with more to come

New features in program include

  • naming your enemies on the generated page (just click on a name)
  • favorites
  • new front page with just your favorites and a fast search
  • editable notes on the generated page

 

 

 

RQ Encounter Generator – October news

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.

RQ Encounters in a recent version

Main new features:

  • You can create and save a party of enemies encountered together. For example “Dragonewts on a Warpath: 2d3 dragonewt scouts, 4 dragonewt beaked warriors – skilled, 1 dragonewt beaked warrior elite, 5 demibirds”. Party can have notes as well.
  • PDF export of the generated results
  • Filter the enemies by “All/Glorantha/Monster Island/General fantasy”.
  • Generate button to all the template pages.
  • Improvements in printing
  • Able to generate spirits
  • Able to generate Shamans (Monster Island, Thed and Mallia)
  • Able to generate Thanatari with priest and acolyte templates
  • Able to generate Black Fang assassins
  •  broos – try the chaos feature early access with Broo – Raw Desert Raider or with any of the Broo shamans

Content has also grown quite a bit. Currently there are over 350 enemy templates including 60 group templates for available and you can easily create more from scratch or from existing ones. There are now parties and enemies both for Glorantha, Monster Island and Generic Fantasy. Most of them fit for Glorantha but can be used also outside.

Many parties can be generated

  • Quiet Night at Gimpy’s
  • Bar at a port city
  • Raiding parties for all major tribes in Prax
  • Lunar parties for cities and outside cities
  • Sartarite parties
  • Morokanth Slavers
  • ship crews
  • caravans
  •  broos, lots of broos and their Shamans (Thed, Mallia)
  • create your own

Many Monster Island parties and enemies added

  • Primitive islander hunting and war parties
  • Primitive islander village scenes day and night
  • Serpent People parties – in the jungle and in the air

The tool is under constant development – random encounters for a region is on the backlog – might come in later.

RQ6 Encounter Generator

RQ Encounter Generator (for RQ6) (the creation of +Erkki Lepre) has grown lately to have quite a bit of new features and content. Content is crowd sourced. So for the hard working GM’s there is now an easy way to generate many types of enemies.
You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

A number of templates have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system.

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away.http://skoll.xyz/mythras_eg/instructions/

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.