Return to Griffin Mountain and Balazar

We broke a milestone during the last few days. There are now more than 1600 templates to be generated in the RQ Encounter tool.

Here are a few enemies and encounters found in Griffin Mountain done via RQ Encounter tool. Quite a few of the Balazar encounters already existed but here are a few additions.

For Dorastor

For Uzlands (Dagori Inkarth, Halikiv etc)

For Prax

At the same time made an update to diseases table – all the diseases in Dorastor and in RQ6 and Monster Island can now be generated. Added also Jungle Diseases table for the Monster Island ones.
Updated all skeletons with skeletal suspectibility to damage.
RQ Encounter tool has a nifty new feature for selecting many of the professional skills. It also shows on the template page the number of times the template has been generated. The counting method has been changed so now all the different ways of generating the encounters count in the number of times starting today. Before today only the ones that were generated from the main search pages counted.

Obviously Unbalanced Chaos in Dorastor

Took a tour to Dorastor and created a few templates for missing creatures from the wonderfully unbalanced (in so many ways) from the original book on Dorastor. Some of the enemies can be used outside Dorastor as well though many are very specific to Dorastor. Some of these are quite deadly so take care.

Some other enemies as well are now described:

Day of the Undead in Delecti’s Upland Marsh and some additional enemies

Created a few Delecti related enemies for RQ Encounter Tool based on and inspired by the wonderful articles in an old Tales of the Reaching Moon. If you feel that your players have become upstarts – lead them to Upland Marsh.

Grimoires for sea and march sorcery have been created.

  • Sorcery Order Marsh and Mist
  • Sorcery Order of Waves and Depths

Few other enemies have been created as well.

Your True Friends – the Vadeli and other trustworthy news

Fonrit has long waited for the true saviours to come. Your true friends – the wise beyond ages, the beautiful, the charming, the compassionate, the witty conversationalists have arrived. The Vadeli are finally here – or at least their foreshadowing. Come trade, come dance, come talk with them, come to see and buy the loot from the far northern shores and beyond the seas, bring your gold with you – delivery will be cash only. You will not forget this occasion.

The word has come that there is a new kind of Undead around

From the jungles and savannah’s the hunters report that there have been sightings of Savanna Buffalo and Hippopotami

RQ Encounter has a tooling revamp and there now exists weapons categories for Monster Island and Mythic Britain with a full set of weapons installed as well as Mythic Britain names.

Most of the two legged denizens of Monster Island have now been retrofitted with the weapons from Monster Island weapon category and tuned a bit as well.

Bring Out Your Dead

In the honor of All Hallow’s Eve (long gone now) here are a few new and tuned Undead mostly for Glorantha.  Here are some new or more strongly tuned enemies.

The usual suspects are there – Skeletons, Mummies, Vampires, Zombies, Ghouls but there are also parties for Vivamort and Gark the Calm and a Hag or two but also some rare ones like the Skeleton of Than or even Firebrand the Flaming Skeleton. There are now Skeletons for Dream Dragons and Minotaurs but quite a few others. Careful with the Zombies as they mostly are of the variety that reproduces well.

On the party side there is also a Ghost ship, Ship of the Dead and Mummy and Zombie parties

All of the undead can now be found with the keyword Undead on the Enemies or Parties filter.

In addition to the Undead there is also a Lamia looking for more company.

http://skoll.xyz/mythras_eg/

Rq6 Encounter tuning

Several of the enemies have been tuned to follow RQ6 guidelines (not having more than 4d6 in a characteristic) – at the same time minor tuning to the abilities have been done.

Following have been tuned.

  • Gray giant
  • Crimson Bat
  • Greater Slarge Individos
  • Maslo Elephant
  • All vampires
  • Rascullu
  • Titanothere
  • Charnjibber
  • Tyrannosaurus Broo
  • Gargoyles
  • Ouori Mermen
  • Cliff Toad
  • Plesiosaur
  • Mother of Monster and her brood
  • Hag
  • Gnydron Wanderer
  • Sky Bull
  • Hoon
  • Satyr
  • Succubus
  • Possessed large tree
  • Fright
  • Dwerulan Mermen
  • Brontosaur
  • Roc
  • Catoblepas
  • Nightstalker
  • Jolanti
  • Gorps
  • Erenxi
  • Zabdamar Mermen

What does the NPC look like?

There have been cases where the enemies have looked like stereotypic characters from a hack thriller – menacing, dark hair or bald, with a shade of beard, muscular. RQ Encounter tool has now new features you can add to bring a bit of variety to the looks of your shopkeepers, bosses and barkeeps.

There are now the following features that you can add:

  • Appearance (Arms, Back, Beard, Cheeks,Chest, Chin, Ears, Fingernails, Hair Color, Hair Condition, Hair Style – Men, Hair Style – Women, Hands, Legs, Lips, Mouth, Neck, Nose, Physique, Shoulders, Skin, Skin Texture, Stomach, Teeth)
  • Physical Expressions (Visual, Voice)
  • Motivation, Malformity, Personal Secret, Compulsion, Character Oddity, Character Looks, Character Complication, Character, Attitude, Social
  • Greetings
  • Fonritan Appearance
  • Fonritan hair color
  • Lunar appearance – skin, eyes, hair
If you like to rapidly create just the looks – take a look at this and generate the looks and discard the rest of the stats
Here is a test character that has almost all of the above features
These feature tables work best if you pick for example hair color and maybe one or two other attributes as 100% random feature and pick a few/all of the rest with a very small percentage thereby creating short descriptions that can vary quite a lot.
Here is a general barkeep following that guidance.
If you want to have features for Fonritan – use Fonritan hair color but not the general one.
 Sources
  • Appearance and Physical Expressions tables based on work developed by Darren Andrews. Used with permission.
  • Character, character complication, character looks, character oddity, motivation and social feature tables were started from The Covetous Poet’s Adventure Creator and Solo GM Guidebook and are used with permission of Frank Lee

tool

RQ Encounter Tool – Pamaltelan Special

Many of the Anaxial Annex‘s Pamaltelan creatures have now been converted to RQ6 and available in RQ6 Encounter tool (use filter for Pamaltela or any place within Pamaltela)

The following creatures exist now – italics are older ones that have been tuned

Mundane Carnivores

  • Erenxi
  • Hyaenodon
  • Jaguar
  • Leopard
  • Sabretooth cats (Hantra, Jisharin)
  • Vangono’s Horror

Mundane Herbivores

  • Baluchithere
  • Elephant
  • Maslo Elephant
  • Jitano
  • P’tunga
  • Shovel Tusker
  • Tanuku
  • Uintal

More Animals and Birds of Pamaltela

  • Condy
  • Gorilla
  • Rhea

Carnivorous Reptiles of Pamaltela

  • Constrictor Snakes
  • Horror Crocodile
  • Gorg
  • Nguma Lizard
  • Pteranodon
  • Velociraptor (=raptor)
  • Sailback
  • Coral Snake
  • Green Mamba
  • Spitting Cobra
  • Tyrannosaur and Allosaur

Herbivorous Reptiles of Pamaltela

  • Ankylosaur
  • Bonehead
  • Hadruk
  • Iguanodon
  • Stenog
  • Triceratops

Reptiles of the Ocean

  • Plesiosaur
  • Sea Snake

Mundane Amphibians and Fish

  • Barracuda, Great
  • Shark
  • Eel, Lightning

Giant Insects

  • Giant Beetles
  • Giant Mantis

Other Invertebrates

  • Giant Centipede
  • Giant Jellyfish
  • Giant Octopus

Non-Chaotic Pamaltelan Monsters

  • Amphisboena
  • Dirt Devil
  • Fright
  • Gulper
  • Hoon
  • Midget Slasher
  • Nightstalker

Magical creatures and beings

  • Chonchon
  • Loper
  • Parenling

Elder Races of Jrustela and East Isles

  • Blattenite
  • Lucan
  • Blue-point Myrmidon
  • Odonatite

Elder Races of Pamaltela

  • Gorger
  • Grey Giant
  • Jelmre
  • Rascullu
  • Slarge
  • Slorifings (Erinjo, Oralan, Orveltor, Scythanni)
  • Jungle Troll
  • Mountain Troll
  • Sea Troll
  • Voralan

Mermen

  • Dwerulan
  • Gnydron
  • Malasp
  • Ysabbau
  • Ludoch

Chaos Monsters of Genertela

  • Cockatrice
  • Catoblepas

Chaos Monsters of Pamaltela

  • Charnjibber
  • Grue
  • Nightrider
  • Succubus
  • Watchwere

Spirits and Undead

  • Mummy
  • Vampire
  • Wraith

In addition to these the normal Embyli, Trolls, Agimori, Doraddi etc can be found under Pamaltelan keyword. Rest of the Annex will likely follow later.

 

Mythras Encounter Tool – feature recap for busy GMs

Mythras Encounter Generator (formerly known as RQ6 Encounter Generator) (the creation of skoll (his nickname in thedesignmechanism forums)) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

So for the hard working GM’s there is now an easy way to generate many types of enemies. You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.

Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

More than 1400 templates (more than 1700 in Feb 2015, more than than 1840 in April 2015, more than 2800 in April 2018, 4000 public ones in May 2022, almost 4500 in October 2024 (and more than that in non public) have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system covering most of the monsters in Mythras, Monster Island, Anaxial’s Roster and Anaxial Annex and many more.

http://skoll.xyz/mythras_eg/

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away. http://skoll.xyz/mythras_eg/instructions/ You can add features to your template by selecting from over 100 (more than 400 in June 2022, 440 in January 2025) categories ranging from abilities and  combat styles to disguises.

Most of the Gloranthan cults have templates from initiate to a priest (more than 450 cult templates, more than 600 in June 2022, more than 660 in January 2025). You can search for them by name in the enemies tab or by name and cult rank in the home page. The cults are created according to Gloranthan Cult One-pagers while we wait for the Adventures in Glorantha.

You can create parties that contain variety of enemies.  Here are a few for an example.

Your own parties can have party features ranging from mission and fatigue status to sartar tribe names.

If you are in a hurry you can go to party (or enemy) page, filter the results and press “Do you feel lucky”.

The generated enemies names and note fields can be modified and saved either as pdf or web page to save your favorite enemy stats.

You can save your favorite enemies to your home page.

If you would like to encounter something you might not see every day filter your party page by “Off the beaten path”

Visual guides to RQ Encounter tools

Gloranthan Cult Onepagers – Main page

There is renewed Gloranthan cult Onepagers page here.

Gloranthan Cult Onepagers are one page summary of skills, folk magic and theist miracles / rune spells for most Gloranthan cults – list now contains 140+ cults or major sub cults (7 Mothers, Aldrya) with their own one pager.

For each cult or spirit society source is mentioned for the spell,miracle / rune spell or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

There are two varieties :

The latter can be used as easily as the former – the newer (AiG) one will be updated frequently – the older one not any more.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least.

The links to sources of the spells is on the tools directory.

The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once Chaosium Glorantha is out.

Cults available are grouped in the link underneath roughly by ‘pantheon’

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

AIG version

This is the one that contains the latest and greatest updates.

RQ6 RAW version (not being updated any more)

The cult files for RQ6 RAW version are here.  Tools and charts are here

Zip file of all cult files for RQ6 RAW is now available (not being updated anymore) PDF file of all cult files is now available by popular request.

Here is a small quick reference list that I created for finding where all the spells that are not defined in RQ6 are defined in various Gloranthan sources.

https://notesfrompavis.wordpress.com/2014/04/07/gloranthan-sources-for-theist-miracles-in-rq6/