Some New (and Old) Generator Updates from ToolsFromPavis

I’ve been quietly updating the Toolsfrompavis generators again (and getting the access working) — if you’re like me and enjoy automating some of the background or flavor work for your games, there might be something here for you.

This time I focused on generators that produce useful game elements — things like NPC appearances, city scenes, names, monster events, and more. Whether you’re building a city night by night, detailing background cultures, or just need a pocket full of weird jungle encounters, these should help speed up prep (or spice up improvisation).

Here are some of the updated and new ones now live on the site:


🧟‍♂️ Monsters & Encounters

  • Ocean Monsters – For those monster-infested coastlines. Based on Mythras Monster Island.
  • Camp Site Events – why would one get rest only at a camp site.
  • Enemy Encounters – Quick enemy ideas for Monster Island.
  • Jungle Traps – Avoid them. Or don’t. Also from Monster Island.
  • Jungle BirdsJungle PlantsCoastal MonstersMonster Island Daily (Jungle Only) – These all add color, danger, or both to your tropical settings.
  • Ghoul Description – For when you need your undead just disgusting enough.
  • War – Primitive Combat Units for Monster Island from Ships and Shieldwalls
  • Lairs of Ghouls, Pirates and Thieves

🧍 Characters, People, Cultures

  • Three Line NPC – Fast NPCs with looks, jobs, and quirks.
  • Vadeli Person and AppearanceFonritan Person (M+F) and AppearanceMaslo Agimori AppearanceSartarBackgroundFonritanBackground – All tied into Gloranthan cultural frameworks.
  • Names Generators – For Orlanthi, Fonritans, High Folk, Africans, Arabs — male and female.

🛠 City & Campaign Flavor

  • Activity at City – Slice-of-life or trouble in the streets.
  • City Bad Night Encounter Seeds – Mornings after strange nights.
  • Barroom BrawlGraffitiRuined BuildingWhispers in the Bar – All great for taverns and streets with character.
  • Faction Names – To put a name to a faction in your city politics.

💰 Items, Currency, Treasure

  • I Loot The Body – Because players always do.
  • Coinage for GloranthaCoin Stash – For populating your shops and loot piles.
  • Poison, Disease and Basic Poison – Some nasty stuff here, from Mythras.

🎭 Questions, Prompts & Roleplaying Tools

  • Questions – InterrogationPhilosophicalFun – If you’re stuck or want to explore character ideas.
  • Background Connections – Tie your PCs more tightly to the world.

If you’re already using some of these — I hope the updates are smoother, faster, and maybe offer a few new surprises. If not, give them a try! These are small tools made with care and an eye for games that mix improvisation and prep.

Let me know if something breaks, or better, if you use one of these and something cool happens at your table.

Many of these generators draw on a mix of published RPG resources and custom adaptations. You’ll find inspiration from Raging Swan Press (especially their Urban and Dungeon Dressing series), the mythic pulp of Monster Island (from The Design Mechanism), and background material from Mythras and Glorantha. A few idea generators are based on prompts from Johnn Four’s Roleplaying Tips, while others — like the background tables and NPCs — are Toolsfrompavis originals built to fit into a Gloranthan or bronze-age fantasy context. Where possible, sources are noted directly in each tool’s explanation.

You can find all of these at ToolsFromPavis 

Unusual Creature Abilities Added to MeG

Mark Shirley created a number of unusual creature abilities in https://mdfshirley.weebly.com/uploads/7/3/5/0/73506607/creature_abilities.pdf . The are now added to MeG

  • Autotomy: Creature can shed limbs to escape or stop wounds, with minimal mobility loss.
  • Decentralised Nervous System: Ignores pain effects; can function with major injuries or even without a head.
  • Eversible Pharynx: Vomits digestive tract to entangle and swallow prey over three turns; cannot be parried.
  • Extendible: Has long-reaching, high-impact attacks; may grab and pull smaller foes instantly.
  • Mutable Body: Can squeeze through tight spaces and burrow fast; ignores size limits for certain abilities.
  • Traumatic Evisceration: Sacrifices body parts to damage or entangle nearby foes; often includes toxic effects.

The content of these are licensed according to the following:

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0
International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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