Combat Style Encyclopaedia gets Book of Schemes update (phase 1).
Now all special effects from Book of Schemes are available in the Combat Style Card pages
There are also 26 new Combat Styles from various campaigns and Armies and Enemies of Dragon Pass included In addition there are 11 new Combat Style Traits – mostly from Book of Schemes.
Overall count is now 742 Combat Styles and 132 Combat Style Traits.
Scribbling the combat results on pieces of paper has been the tradition of my game since the start. Sometimes it can be messy to remember when the stun location ends for npc #4. Here is a more structured approach that might help.
Add your player characters to the sheet one row at a time if you expect them to live for multiple fights. Now you have your own template.
Example of the template
Either print out the template in multiple copies for you to scribble the turn results. For the current fight use one of the copies.
Add the NPCs. Mark their initiative and action points.
Round and turn
For each round and turn mark the actions as they happen. Mark the current round turn combination with X so you know.
Hit points
Mark the remaining hit points on locations that have been hit (or print out enemy from MeG). Abbreviations: LL Left Leg, RL Right Leg, A Abdomen, C Chest, H Head, LA Left Arm, RA Right Arm…
Status
Status
Turn
Bleeding (location)
Mark once per round until healed
Blinded
Mark to each turn that is affected
Charging
Takes a full round, mark to each turn in the full round
Dead
–
Difficulty Grade (number)
Mark DG-1 for Difficulty Grade 1 if needed for each round affected, or just use -1
Disarmed
Mark each turn one at a time until armed again
Disengaged
Entangled(location)
Mark each turn one at a time until free
Flee
Gripped(location)
Mark each turn one at a time until free
Major Wound Must Heal
Mark up to 2xHealing rate rounds for abdomen,Chest, Head
No attack
Mark each turn affected
Overextended
Mark the next turn
Pinned Weapon
Mark each turn one at a time until free
Pressed
Mark the next turn
Prone
Mark each turn one at a time until free
Shocked(location)
Mark to each turn that is affected
Stunned(Location)
Mark to each turn that is affected
Surrendered
Unconscious
Mark to each turn that is affected
…
Example
For example if npc #1 gets hit on left leg and right arm so that left leg has only 2 hit points left and RA is on -5 hit points and gains No Attack for 3 turns.
For example: LL 2, RA -5
Mark the No Attack to the status field and mark abbreviation N to each of the turns NPC # 1 is not able to attack
When the NPC #1 is hit with spell “Shock” add or modify the status to Shock and mark the turns affected.
If you prefer digital version – save a new version for the current fight.
The excel version has tooltips for several of the fields.
I added to the Combat Style Trait selection 80+ Combat Style Traits bring the whole number of selectable Combat Style Traits to be 135+ when you create or update your enemy. This should now contain pretty much all the Combat Style Traits published and a few campaign specific ones. You can select the combat style trait to be used like in the below picture
UPDATE: Divided the Combat Traits into subcategories:
Combat Style Traits – Close Combat
Combat Style Traits – Formation
Combat Style Traits – Mounted
Combat Style Traits – Ranged
Combat Style Traits – Unarmed
to make it easier to select from the long list of traits.
Here is a list of Sorcery Spells for Mythras. You need to go to appropriate reference tome to see the description and details of the spells so you need to own those reference tomes to go into detail.
This first version contains theist spells from RAW rulebook, Thennla books, Fioricitta, Book of Schemes, Fenix papers and Assabian Rites.
The list has now around 175 spells when counting also the few overlapping versions
There is a new version of Annilla that has taken into account the current understanding of what the cult has. In RQG there would be no MindLink or Mindspeech as they are embedded into the system there. I also added some spells (with a note which I added at the bottom) that I thought would be useful for what the cult presents.
Here is a list of Folk Magic Spells for Mythras. You need to go to appropriate reference tome to see the description and details of the spells so you need to own those reference tomes to go into detail.
This first version contains theist spells from RAW rulebook, AiG, Thennla books, Fioricitta, Book of Schemes, Fenix papers and couple I have adopted in addition from RQ Glorantha. The ranks and spell costs are in this version from AiG also for RAW spells.
The list has now around 130 spells when counting also the few overlapping versions between AiG and RAW.
Here is a list of Theist Spells for Mythras. You need to go to appropriate reference tome to see the description and details of the spells so you need to own those reference tomes to go into detail.
This first version contains theist spells from RAW rulebook, AiG and couple I have adopted in addition from RQ Glorantha. The ranks and spell costs are in this version from AiG also for RAW spells.
The list has now around 430 spells when counting also the few overlapping versions between AiG and RAW.
Updated: There are now all the Theist spells mentioned in the grand index document included. This means Taskan Empire, Shores of Korentia, Sorandib and Fioricitta. In addition also Book of Schemes. It means 510 theist spells overall (with some overlap and small variations of some spells)