ToolsFromPavis December 2025 Update

www.ToolsFromPavis December 2025 Update 🎲⚔️

December has been a busy month behind the GM screen. Since December 2nd, ToolsFromPavis has picked up a bundle of improvements aimed.

⚡ MeG Encounter Library: Fast Enough to Disappear

The Encounter Library has had a serious performance tune-up.

  • Infinite Scroll & Paging Browsing large encounter catalogs no longer drags your browser into the mud. Encounters now load in fast 200-row batches with HTMX-powered infinite scroll, keeping everything responsive even with thousands of entries.
  • Source Transparency You can now see exactly where your data comes from, live database or validated cache, plus how fresh it is. Live “Read X minutes ago” timestamps make it obvious what you’re looking at.
  • One-Click Combat Tracker A new “Combat Tracker from Initiative” button in Initiative Wheel page lets you turn your current Initiative Wheel state directly into a markdown Combat Tracker session ready to add to your Obsidian . This is just first version
  • Clearer Initiative Flow Small visual improvements help follow the initiative. Pulsing turn indicators and clearer font sizing make it obvious whose turn it is, even in busy encounters.

📝 Obsidian Statblocks & Content Tools

Exports are now cleaner, richer, and better aligned with Mythras rules.

  • Customizable Links Choose between visible links for navigation-heavy notes or plain text for clean reading and printing.
  • Improved Size & Build Descriptions Creature exports now use proper Mythras SIZ bands with narrative size descriptions. Humanoids also receive body-build descriptors plus randomized height and weight from Mythras RAW.
  • Smarter Naming Logic Exported filenames are cleaner and more predictable. Character Sheets, for example, now automatically gain a “-CS” suffix, making Obsidian folder hygiene much easier to maintain.
  • Statblock API Throttling The API now includes rate limiting to keep everything stable and responsive, even under heavy use.
  • Improved Error Integrity and lots more tests.

🎨 UI, UX, and Mobile Polish

Small refinements that add up at the table.

  • Unified Help HubAll tools now link into a single, theme-aware help system that respects your Light or Dark mode choice.
  • Mobile Tweaks Menus, spacing, and tooltips have been tightened up so the MeG Encounter Library and Initiative Wheel behave properly on phones and tablets, whether you’re GMing from a laptop or a side table.
  • Firefox tuning. Small tuning for Firefox browser
  • Dice roller updates – shows 5 last rolls. Some tuning of the UI.

As always, thank you for using ToolsFromPavis and for the steady stream of feedback, bug reports, and playtest abuse. The tools keep evolving because real GMs keep pushing them in real sessions.

More to come. Dice willing. 🎲

You can find the tool here http://www.toolsfrompavis.com

More about Initiative Wheel here

More about Mythras Encounter Library here

Character Sheets in Markdown from ToolsFromPavis

ToolsFromPavis — Early December 2025

This update continues the steady work of tightening Markdown output, improving reliability, and adding options that help GMs shape content to their preferred table format. All changes come directly from practical use of the MeG data pipeline and repeated testing in Obsidian.

At a glance

  • New Character Sheet output mode for Mythras statblocks generated from MeG data.
  • Markdown link rendering options: choose visible Markdown links or plain text.
  • Clearer filenames for Character Sheet exports (“CS” added automatically).
  • Formatting fixes across multiple generators for cleaner and more consistent output.
  • Markdown correctness fixes, especially in AP/HP sections.
  • Performance and reliability improvements in Markdown generation and preview.

Character Sheet mode (Obsidian Markdown / Preview)

  • When exporting MeG encounters to Markdown, you can now choose between the standard statblock format or a Character Sheet layout.
  • Standard Enemy Markdown
  • The Character Sheet option reorganizes the material to follow structure of a Mythras character sheet, which could help to create pregens for an adventure – try for example tag Core Codex or Pregen
  • Character Sheet exports automatically add “CS” to filenames so they stand out in your session files and downloads.

Link rendering options (Markdown)

  • A new toggle allows you to decide how links should appear in generated Markdown:
    • Visible links retain normal Markdown link markup.
  • Plain text removes link formatting for those who prefer simpler reading or cleaner printing in Obsidian.

Generator formatting

  • Several generators received formatting adjustments to keep headings, spacing, and lists consistent across outputs.
  • These changes aim to produce more predictable Markdown, especially when combining content from different generator types.

Markdown correctness fixes

  • AP/HP sections now render with the correct labels and layout, avoiding previous alignment issues.
  • Additional small corrections address bullet spacing, code block boundaries, and section ordering in a few edge cases.

Performance & reliability

  • Markdown generation and preview now complete more quickly, especially for large MeG encounter sets.
  • Stability has been improved for longer sessions and heavier loads, reducing slowdowns during repeat exports.

Getting started

  1. In the MeG Encounter Library, generate any encounter as usual.
  2. Choose Markdown export.
  3. Pick your preferred layout: Standard or Character Sheet.
  4. Select your link style: Visible or Plain text.
  5. Download or preview. Character Sheet files will include “CS” in the name for easier sorting.

If you notice anything unexpected in this update window, feel free to report it and it will be reviewed.

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