Visual Offensive and Defensive Special Effects 2.0 – Hyperlinked to Special Effects Explanations

Here is a hyper linked version of Visual Offensive and Defensive Special Effects. Click on the special effect name and you get to a page where you will see a single page explains the special effect. Examples below. Both the defensive and offensive special effects are now on the same file. This file is meant for online use.

There exists separately Combat Offensive and Defensive Special effects in condensed form to print out. See Mythras Charts and Tables page. One handy way of using is to print out the mind map forms on paper and then separately the condensed format and keep it near.

Other way is to use this file here for pure online use – they contain the same information.

The main topic for this is here and you will find other useful Mythras Charts here

Special Effects And Tactics for Fighting With Stronger or Weaker Opponents

Sometimes the opponent is significantly weaker or stronger than you. Then the raw strength and size starts to matter in some of the special effects where brawn is involved as this could be considered contest of strength.

Here are the updated visual tactics

Defensive

Offensive

Fighting against a gorilla or the strongest and biggest man of the town with this ruling could now become a quite iffy position but also a new lever in tactics. The big one might rely on his strength and start to use predictable special effects that rely on their superior strength and size – the weaker and smaller one can then start using Prepare Counter in devastating ways.

Prepare Counter has these rulings from Pete and Loz:

Prepare Counter allows the user to choose ANY special effect they want. The roll doesn’t matter, but the context does. Thus it doesn’t make sense to choose Maximise Damage if you were parrying at the time. The intent behind the rule was to make the payoff for investing a SE worthwhile and potentially decisive.’

By Pete https://www.tapatalk.com/groups/designmechanism/viewtopic.php?p=21714#p21714

‘You can actually choose attacker AND defender effects. The rule specifically allows for Offensive and Defensive effects to be chosen. So yes, you could use it with Bash, but it would need the right conditions for it to be truly effective.’

Loz at Design Mechanism forums

Found several interesting articles that one can reflect for special effects