Games and Contests in RQ

Here is a list of games and contests that one could enter to play within RQ. Over at the design mechanism forums there is an excellent thread which mark.s started about how to play games within RQ6. He posted there rules for drinking games like Speed Drinking and Capacity Drinking. Among games of Skill and Prowess he has rules for Gwyddbwyll, Throwboard and Boasting Contest. Physical Games have Badger in the bag, Wrestling and Fire Jumping.

In Book of Quests by The Design Mechanism there are rules for pig wrestling. Trollpak has rules for Trollball – short version can be found here. Sun County has rules for Shield Push and in Garhound Contest in Sun County we have rules for Horse Race, Joust, Wrestling, Pain Test plus a full scenario built around them in Melisande’s Hand.

Gladiatorial contests and Chariot Races are covered in Monster Coliseum.

 

 

Old School is back: RQ Classic Fantasy Is Soon Here with Rust Monster and friends

RQ6 Classic Fantasy is close to being published. Got a glimpse of things in store at the yahoo group for Classic Fantasy and Rod encouraged me to create a couple of the monsters for RQ Encounter Generator that the Classic Fantasy is going to contain.

Here is the number one hated monster from ye golden days of adventuring – GM’s best friend : the Rust Monster

There was also a very nice Mimic there as well as its more dangerous brother the Killer Mimic.   The full descriptions of these are available in the above yahoo group.

You will find these and more in future with the tag “Classic Fantasy” in the RQ Encounter Generator. This Runequest 6 supplement promises to be lots of fun for all old school GM’s.

 

Chaos Special – There Are Broos Everywhere

Here we celebrate the most fertile of the chaotic races – the broo. They bring life to every party.

Here are a few new ones for Rq Encounter Generator , of which the weasel broos are likely the only ones really dangerous.

Here is an assertion of old ones. They come from multiple sources and places (Dorastor, shadows on Borderlands and various other Praxian supplements or just created for the generator). There are many others, such search for Broo – you can find them using the search functionality 

  • Bear Broo
  • Bison Broo
  • Broo – Desert Raider
  • Broo – Devotee of Primal Chaos
  • Broo – Drool of Krarsht
  • Broo – Focus of Chaos
  • Broo – Ragnaglar Acolyte
  • Broo – Ragnaglar Initiate
  • Broo – Thed High Shaman
  • Broo – Thed Initiate
  • Broo – Thed Shaman
  • Broo – Warrior Novice
  • Broo – Goat
  • Broo – Mallia High Shaman
  • Broo – Mallia Initiate
  • Broo  Malia Shaman
  • Bull Broo
  • Bull Broo, Thed Iniatiate
  • Chicken Broo
  • Crocodile Broo, Thed Initiate
  • Elephant Broo
  • High Llama Broo
  • Horse Broo
  • Krarshtkid Broo
  • Rabbit Broo
  • Rhino Broo, Thed Initiate
  • Scorpion Broo, Thed Initiate
  • Shadow cat Broo
  • Slime Broo (Bodiless)
  • Slime Broo (Cat)
  • Slime Broo(Snail)
  • Slime Broo(Spidery)
  • Slime Broo(Stinking)
  • Slime Broo – Swollen, Priest of Pocharngo
  • Slime Broo Shaman
  • Stegosaurus Broo – Thed Initiate
  • Styracosaurus Broo – Thed & Mallia Initiate
  • Triceratops Broo – Primal Chaos Initiate
  • Tyrannosaurus Broo
  • Zombie Bison Broo
  • Zombie Broo

Some Broo parties are here

Lunars have Adventures in Glorantha

Here are the bringers of civilisation, the light of the goddess, the sharp edge of the empire, the thin line between chaos and the world, the word that cannot be spoken, the collectors of the coin that shall be emperor’s, the foot that stomps, keepers of order that must be kept, the long shadow of the bat to come. RQ Encounter Generator welcomes the updated Lunar Provincial troops – the troops that stoutly sacrifice all in the name of the Emperor and the goddess to protect the innocent – and protect above all the interests of the empire from those who would defile it.  Convert and serve the goddess – it is in your best interest… You cannot stop the onslaught – empire (and you) can generate these encounters in unlimited numbers.

These now take into account passions towards locals and the Empire, expanded skill sets from Rq6 and AiG, the Lunar combat styles (Sagittarian Peltast, Lunar Corps Hoplite, Pelorian Cavalry, Antelope Lancer and new weaponry (Moon sword, Khopesh, Kontos and the new shields)). You can also add to your own Lunars a cult which has the common Folk magic spells for Lunar Provincials.

You will see these in Pavis, Sartar and Esrolia.

Lunar Agent

Lunar Peltast

Lunar Peltast Officer

Lunar Peltast Officer on a city patrol

Lunar Peltast on a city patrol

Lunar Hoplite

Lunar Hoplite Officer

Lunar Hoplite Officer on a city patrol

Lunar Hoplite Officer, Danfive Xaron Acolyte

Lunar Hoplite Officer, Danfive Xaron Devotee

Lunar Hoplite Officer, Danfive Xaron Initiate

Lunar Hoplite on a city patrol

Lunar Hoplite, Veteran

Lunar Hoplite, Veteran, Strong one

Lunar Antelope Lancer

Lunar Antelope Lancer Officer

Lunar Cavalry

Lunar Cavalry Officer

Lunar Agent

Lunar Tax Collector

The parties have been updated as well

Lunar Antelope Lancer Party

Lunar Cavalry Patrol

Lunar Hoplite City patrol

Lunar Hoplite City patrol – first response

Lunar Hoplite Field Patrol

Lunar Hoplite Field Patrol, Danfive Xaron

Lunar Peltast City Patrol

Lunar Peltast City Patrol – First Response

Lunar Peltast Field Patrol

Lunar Tax Collectors

 

The rabble and the nobles (and followers of the bat) will likely follow in the footsteps of the forward troops – they always do.

 

 

Visual Guides for Ancient Weaponry

Just a really brief note on ancient weaponry. Show – don’t tell – that will bring the stories alive. If you have always wondered what the ancient amor or weapons really look like  – Enrique has the most awesome gallery of ancient and medieval amor and weaponry available very neatly catalogued

It is in Pinterest – there are boards for most anything imaginable from ancient amor to vikings amor to early medieval. Here is the link to main page “https://www.pinterest.com/magnusbarbadus/”

Here are my Monster Island weapons

Here is some charts and info on shields in RQ6

 

Glimpses of Count Felagga’s Mystic Menagerie – Chaos and Creatures From Distant Lands

Wyrms Footnotes #15 has a wonderful article by Sandy Petersen on a circus with really esoteric exhibits – Count Felagga’s Mystic Menagerie. Here are some of the creatures from the Dangerous Animal Section and the Chamber of Horrors fitted with RQ6 statistics in RQ6 Encounter Generator

  • Pterodactyl Sorn The Chaos ‘birds’ from East isles
  • Rhamphorhynchus Sorn Smaller Sorn species
  • Duocanth The amphibious monster from Kralorela
  • Nandi The beast with excellent memory from Kingdom of Ignorance
  • Xamalki The hulking chaos monster from Pamaltela and East Isles
  • Sparhog The electrifying boar from the hinterlands of Teshnos
Other creatures

Part of Count Felagga’s Mystic Menagerie stats are here.

 

Spirits in The Night – Beast, Darkness, Death, Chaos and Mastery Spirits in AiG

Spirit societies for Adventures in Glorantha was presented in a previous post. Here are the first adaptations of that for RQ Encounter Generator. Spirits in the Night indeed – the new rules for spirits in Adventures in Glorantha give lots of variation for the spirits to the already great rules for spirits in Runequest 6. The aspect of Runes is shown to much greater extent in the new spirit rules. The rules there are not final yet – so they could change in the Runequest Glorantha book.

Spirit combat can look less deadly with the new rules but variation for the spirits is significantly greater. There are new rules there but here is an adaptation of the AiG spirits that can be used both with or without the new ruleset.In this first set there are spirits for just a few of the runes.

You can find all new spirits in the Spirits in the Night Party if you want to generate just spirits. All the work has been done for you – just generate away…

Spirits who are of Grand status are usually intensity 4 which can be interpreted as run away – fast as you can and hope they do not notice you.

For Mastery rune

  • Mastery Curse Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Blessing of the Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Ruler spirit – Mastery

For Death rune

  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Disease spirit
    • Lesser, Typical, Major, Grand
    • These are now separate from Sickness spirits. Disease spirits carry only have Gloranthan diseases currently
  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Death Passion Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death’s Blessing Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spell Spirit
    • Lesser, Typical, Major, Grand
    • Larger varieties of these can have Rune spells
  • Ruler spirit – Death

For Chaos rune

  • Gloranthan Chaos Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Chaos

For Beast rune

  • Gloranthan Beast Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Beast

For Darkness Rune

  • Gloranthan Darkness Spirit
    • Lesser, Typical, Major, Grand
  • Darkness Passion Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Darkness

Malia initiate, acolyte and high shaman spirit societies have been updated with the new spirits. You can get the new spirit society into use just by generating any of the current foes who use that – for example: this nice Broo Shaman. The other way is just to attach one of the ranks of Malia spirit society into your template. Same goes for Waha (initiate, shaman and high shaman). With Waha I have retained the earth and law spirit association even though Waha does not have Runes for those. I have also retained the ancestor spirits here for the meanwhile. The rest of the spirit societies will come later.

New additional features

  • Spirit Abilities for all the Runes
  • Blessing of the spirit abilities for Death, Mastery
  • Spells for Death rune
  • Gloranthan Diseases contains only the Gloranthan Diseases.

 

Demon Encounters for RQ6

Whereever there are sorcerors there is a pact being negotiated and usually with forces of darkness, even chaos. Wondered what you could evoke with your Evoke spell – here are few possibilities in RQ Encounter Generator.

Demons have been crafted as per Monster Island suggestions. Minor beings will have 100 characteristics points on average, skills are targeted to be on the intensity level that adepts would have. Moderate ones 150 and Major ones 200 with skills that mage’s or archmage’s intensity probably would be.

For color each demon has a chaotic feature which could also be considered a demonic feature. Demons are tough beings so had each of them to have “Undead” ability for increased resistance to weapons and they have varying natural or other armour.  All of the demons here look different and each of them might have an ability in addition to chaotic feature. This batch happens to four legged ones but there could be other shapes in future.

These are demon warriors – there are of course other kinds as well. Like mentioned in the Monster Island Elric books especially are a good source.

Demons are usually met alone with their master – a sorcerer- or in small numbers.

You can search for the demons using the tag Demon in the enemies page.

Currently there exists

Moderate and Major beings can be quite tough. It is unlikely to see demons in the earthly planes unless they are being evoked or forced to servitude by sorcerers. Here is one

Here is a party for a demon summoning sorcerer

 

 

 

 

 

Return to Griffin Mountain and Balazar

We broke a milestone during the last few days. There are now more than 1600 templates to be generated in the RQ Encounter tool.

Here are a few enemies and encounters found in Griffin Mountain done via RQ Encounter tool. Quite a few of the Balazar encounters already existed but here are a few additions.

For Dorastor

For Uzlands (Dagori Inkarth, Halikiv etc)

For Prax

At the same time made an update to diseases table – all the diseases in Dorastor and in RQ6 and Monster Island can now be generated. Added also Jungle Diseases table for the Monster Island ones.
Updated all skeletons with skeletal suspectibility to damage.
RQ Encounter tool has a nifty new feature for selecting many of the professional skills. It also shows on the template page the number of times the template has been generated. The counting method has been changed so now all the different ways of generating the encounters count in the number of times starting today. Before today only the ones that were generated from the main search pages counted.

Mythras Encounter Tool – feature recap for busy GMs

Mythras Encounter Generator (formerly known as RQ6 Encounter Generator) (the creation of skoll (his nickname in thedesignmechanism forums)) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

So for the hard working GM’s there is now an easy way to generate many types of enemies. You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.

Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

More than 1400 templates (more than 1700 in Feb 2015, more than than 1840 in April 2015, more than 2800 in April 2018) have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system covering most of the monsters in Mythras, Monster Island, Anaxial’s Roster and Anaxial Annex and many more.

http://skoll.xyz/mythras_eg/

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away. http://skoll.xyz/mythras_eg/instructions/ You can add features to your template by selecting from over 100 categories ranging from abilities and  combat styles to disguises.

Most of the Gloranthan cults have templates from initiate to a priest (more than 450 cult templates). You can search for them by name in the enemies tab or by name and cult rank in the home page. The cults are created according to Gloranthan Cult One-pagers while we wait for the Adventures in Glorantha.

You can create parties that contain variety of enemies.  Here are a few for an example.

Your own parties can have party features ranging from mission and fatigue status to sartar tribe names.

If you are in a hurry you can go to party (or enemy) page, filter the results and press “Do you feel lucky”.

The generated enemies names and note fields can be modified and saved either as pdf or web page to save your favorite enemy stats.

You can save your favorite enemies to your home page.

If you would like to encounter something you might not see every day filter your party page by “Off the beaten path”

Visual guides to RQ Encounter tools