Mythras in a Nutshell – Mythras Nanoref the shortest reference

This is the gist of Mythras that players need to know mechanically. Most everything else can be provided by GM.

Mythras Nano-Ref

  • Roll: d100 ≤ skill | 01–05 auto ✓ | 96–00 auto ✗ | Crit ≤ skill/10 | Fumble 99–00
  • Augment: +20% relevant skill/Passion
  • Opposed: higher Success Level wins | tie → higher roll | both fail → GM | >100% subtract excess
  • Differential (for example combat): Both roll; compare Levels of Success (Crit > Success > Fail > Fumble); higher level gains advantage equal to the difference, ties give none.
  • Luck (1/action): re-roll, extra AP, reduce Major Wound, swap digits, last act
  • Passions: 1–100 | +20% | roll to compel | oppose each other | resist mental/magic control

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hkokko

Name Hannu Kokko In private life I enjoy roleplaying games, photography and seeing new places and cultures. Retired from working life. In working life While there worked with large scale agile software development and architecture close to my heart and practiced daily. Large scale here is anything involving up to dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit My latest job before retiring was working as a software development leader, at Elisa as CTO, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In private life I enjoy roleplaying games, photography and seeing new places and cultures.

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